MINECRAFT JAVA EDITION 1.20.2 NOW AVAILABLE

We're now releasing 1.20.2 for Minecraft: Java Edition. This release comes with more diamond ore in the deep regions of the world and changes to mob attack reach as well as optimizations to the game's networking performance enabling smoother online play even on low-bandwidth connections.

This release also includes new features for map makers and pack creators like macro functions, a random command and pack overlays.

With 1.20.2, we are making some important updates to our Player Reporting Tool to better protect the online safety of our players. You will now be able to report player skins and usernames that violate our Community Standards.

The optional Villager Trade Rebalance Experiment also makes its debut in this version with changes to trades in the making that you can try out.

NEW FEATURES

PLAYER SKIN & NAME REPORTING

We are making some important updates to our Player Reporting Tool to better protect the online safety of our players.

Playing Minecraft should be an inclusive and safe experience for everyone, which is why alongside in-game chat messages, you will now be able to report player skins and usernames that violate our Community Standards in Java Edition.

Just like with chat reports, nothing is automated. Any reported skin or username will be reviewed manually by a team of trained Minecraft moderators, who will use the submitted evidence to decide whether the skin and/or username is in breach of our Community Standards. Skins that are in violation of these standards will be removed from Minecraft and will no longer be accessible for use by any player. Usernames that are in violation of these standards will need to be changed before that player can play online via a shared server or Realm; though single player mode will still be accessible. To find out more about this and other safety policies, including more detail on the suspension procedure, appeals process, and how we handle malicious or repeat reporting, please visit our dedicated FAQ page.

  • Player Skins and Names can now be reported in the Social Interactions Screen

  • If a skin or name is reported, and found to be violating the Community Standards, our team of human moderators can action in a few ways:

    • Ban the skin from being used by any player

    • Ban the name from being used by any player

    • Suspend the player from online play in the case of repeated offences

  • When a skin is banned, players with that skin:

    • Will have their skin removed

    • Will be notified when they launch the game

    • Will be automatically assigned one of the default skins

    • Can still play multiplayer and singleplayer

    • Can select a new custom skin at any time

  • When a player's name is banned, that player:

    • Will need to choose a new name

    • Will be notified when they launch the game

    • Will not be able to play online until they change their name

    • Can still play singleplayer

  • A skin or name that has been banned cannot be used by any player in the future

CHANGES

  • The calculations to determine whether a mob can attack a player or other mobs have been changed

  • Diamond Ore is now generated more frequently in the Deepslate layers of the Overworld

  • Optimizations to networked play

  • Curing a Zombie Villager now only gives a big discount the first time

    • There is no longer a bonus discount for reinfecting and curing the same Villager multiple times

  • Sponges and Wet Sponges now have their own custom sounds

  • Barrier blocks can now be waterlogged by players in Creative mode

    • Water cannot be placed in them or taken out by non-direct interactions such as Dispensers

  • The positions that all entities ride on other entities have been adjusted to make more sense

  • Added the "Narrator Hotkey" accessibility option (default on)

    • The narrator can be toggled on and off with  when this is on

  • Added "I want to report them" Player Reporting category

  • Removed Herobrine

MOB ATTACK REACH CHANGES

The calculations to determine whether a mob can attack a player or other mobs have been changed. Previously a mob's horizontal width was used to determine their attack reach and their height had no effect. The area where a mob can attack is now their bounding box extended in horizontal directions.

Here are some situations where the new rules will affect the reach of mobs:

  • If a mob is entirely below you, or entirely above you, it will not be able to reach you

  • While riding on a medium-sized mob, like a Horse, you will be protected from small mobs, like Baby Zombies

  • While riding on a tall mob, like a Camel, you will be protected from standard-size mobs, like Zombies

  • Also, Ravagers won't be able to attack you through a few block thick walls anymore

  • However, to escape from an Enderman, you need to be at least 3 blocks above the ground, not 1.5 as before

  • Mobs will be able to attack you with the bottom of their hitbox, assuming your head is in range

  • Builds that trap hostile mobs might need to be adjusted to be safe

This change does not affect the reach of players, and mobs still need to see their target to attack it.

NETWORKED PLAY

The Multiplayer mode of the game has been optimized to enable more fluid online play. If you have previously experienced disconnections or slow loading into online servers, this version may significantly improve that experience.

  • The game world will now show earlier instead of the loading screen while loading into a world on a server

  • Clients with extremely low-bandwidth connections will not time out while loading the world

  • Clients with low-bandwidth connections can interact with the world while some chunks are still loading

VIBRATIONS

  • Vibrations no longer risk being lost on simulation distance limit

  • Using Bone Meal emits an vibration of frequency 3

  • Unequipping items emits a new vibration of frequency 4

  • Camels eating Cactus emit an vibration of frequency 8

  • Carrots being eaten by Rabbits emit a vibration of frequency 11

  • Sweet Berries being eaten by Foxes emit a vibration of frequency 11

  • Chiseled Bookshelves emit a vibration of frequency 11 when receiving books from Hoppers

  • Turtle Eggs cracking emit a vibration of frequency 11

  • Turtle Eggs hatching emit a vibration of frequency 12

  • Fire being doused by Water Potion emits a vibration of frequency 12

  • Evokers evoking Vexes or Fangs emit an  vibration of frequency 14

MISCELLANEOUS MINOR TWEAKS

  • Chorus Flower no longer provides support for hanging or standing blocks

  • Updated structure icons on Explorer Maps sold by Cartographers

  • When Villagers unlock new trades, the order of those trades in the UI is now always random instead of sometimes being deterministic

  • The sizes of text fields in the user interface are now consisent with the size of buttons


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